Overview

This is an extended war report for the war 29395 between [Redacted] and Kitsune Sanctuary. Data is presented from the side of Kitsune Sanctuary. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 1135
War hits: 876
Non war hits: 259
Total respect earned: 10741.27
Members contributed: 21/36


Rewards for your faction:

Name Amount Price
Medium Arms Cache 6 1.16 B
Melee Cache 1 133.55 M
Small Arms Cache 3 340.93 M
Armor Cache 4 1.29 B

Earnings from caches: 2.92 B
Total earnings: 2.92 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Ascendance 15.15
Maple 14.71
Zeref_Dragneel 14.27
TheTakoyaki 9.07
Marlinboy 6.26
Top 5 by War hits
Name War_Hits
Ascendance 172
Maple 166
Zeref_Dragneel 161
TheTakoyaki 101
lCSl 63
Top 5 by Non War hits
Name Non_War_Hits
Marlinboy 47
PimpSkrimp 43
kondomestix 29
CandyFlossBos 26
Shibs 24
Top 5 by Total hits
Name Total_Hits
Ascendance 172
Maple 167
Zeref_Dragneel 162
TheTakoyaki 103
Marlinboy 71
Top 5 by Assists
Name Assists
TheTakoyaki 28
myxn 28
Zeref_Dragneel 24
Ascendance 21
Maple 13

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
LAFAT 458 40
Shibs 444 34
Zeref_Dragneel 316 60
lCSl 193 45
TheTakoyaki 171 33
Zeref_Dragneel 93 23
Ascendance 79 28
LAFAT 42 22
Maple 33 41
## [1] "Enemy chain savers:"
Saver Chain Time remaining
149 9
flyingninja213 119 39
103 11
Joow 78 15
Ballon130 70 36
Kunci_gudang 55 20
Kunci_gudang 48 23
34 49
Ballon130 28 19

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 10741.27
Total respect lost: 1323.72
Net respect change: 9417.552
Average respect earned per attack: 8.53

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 9003.73
Total score lost: 4627.041
Median net score per member: -75.422

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Zabrina 0.79
madman2359 0.09
Earley87 0.09
MarcinS23 0.09
Kinezi 0.00
Godlord22 0.00
Serayuiop 0.00
Newtonz 0.00
Saber-_- 0.00
Lilith_Black 0.00
Xenaz 0.00
Vivien3001 0.00
ScoobyD00 0.00
LUCIDITYNZ 0.00
Yato 0.00
OneiricBosco 0.00
RedCapCat 0.00
X-Lucifer-X 0.00
Peanutdaking 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 35
Xanax costs: 29.09 M
Total Refills used: 20
Refill costs: 15.58 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 35
Booster costs: 450.51 M
Total Cans used: 22
Can costs: 43 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.89

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here's a summary of the combat data provided, broken down into the requested sections:

1. Overall Faction Performance

  • A small portion of the faction members (approximately 30%) actively participated in war hits, while a larger portion engaged in non-war hits, which may suggest alternative strategies or roles within the faction.
  • The faction displayed a mixed performance in net score, with some members achieving positive scores while a considerable number experienced negative scores.
  • The E_Wasted metric indicates potential inefficiencies in attacks.
  • The ratios of hospital visits to Net_Score are high. Activity to overall attacking metrics is quite low.

2. Areas for Improvement

  • Increase War Participation: Encourage more members to actively participate in war hits to maximize overall faction effectiveness.
  • Improve Attack Efficiency: Reduce E_Wasted by optimizing target selection and attack strategies.
  • Reduce Hospital Visits: Focus on strategies to mitigate hospital visits, which can hinder individual and faction performance.
  • Improve Fair Fight: Only a few members show above average fair fight. More focus should be put into selecting appropriate targets.

3. Individual Highlights: Positive

  • Ascendance: High war hits (172), significant activity (25.432 hours), positive net score (1464.81), and a good number of assists (21).
  • Maple: Very high activity (32.405 hours), high war hits (166) and high net score (1874.16), high retaliate hits(29).
  • Zeref_Dragneel: High war hits (161), good number of assists (24) and high net score (1751.21).
  • TheTakoyaki: High war hits (101), good number of assists (28) and high net score (838.19).
  • lCSl: Moderate war hits (63), a decent number of assists (13), positive net score (534.76).
  • LAFAT: Moderate war hits (58), good net score (331.78).
  • myxn: Moderate war hits (37) and a decent number of assists (28), positive net score (85.24).
  • Shibs: Low war hits (16), but good net score (93.49) and a decent number of assists (11).

4. Individual Highlights: Negative

  • Many members have very high hospital visits, and low war hits/assists:
    • OneiricBosco
    • PimpSkrimp
    • ScoobyD00
    • Newtonz
    • Godlord22
  • Many members have very high E_Wasted.
  • Peanutdaking, Godlord22, Yato, Lilith_Black, ScoobyD00, Kinezi, Serayuiop, X-Lucifer-X, RedCapCat, LUCIDITYNZ, Vivien3001, MarcinS23, OneiricBosco, Newtonz, Saber-_- : All of these members had 0 war hits during this time.

5. Additional Observations

  • The majority of members did not use any boosters, cans or refills.
  • A few members are using a disproportionate ammount of resources, for example, Maple used 6 Xanax, while Ascendance used 5. Most of the members didn't use any.
  • A few members got mugged instead of leave/hospitalize, which is less than optimal.
  • Low levels (11, 15, 16, 20, 23, 25, 27, 30, 30, 30, 32, 33, 33) tend to not have any hits.